Third person camera
Move the camera to look at an object from a given distance.
Authors and contributors to this community extension: D8H.
Move the camera to look at an object from a given distance with a rotation and an elevation angles.
It can be useful for:
- Third person camera
- Isometric-like point of view
Tip
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Actions
Look at an object from a distance
Move the camera to look at an object from a distance.
Look at a position from a distance
Move the camera to look at a position from a distance.
Third person camera
Smoothly follow an object at a distance.
Behavior actions
Move the camera closer
Move the camera closer to the object. This action must be called after the object has moved for the frame.
Camera distance
Change the camera distance of the object.
Elevation angle offset
Change the elevation angle offset of the object.
Follow free area top border on Z axis
Change the follow free area top border on Z axis of the object.
Follow free area bottom border on Z axis
Change the follow free area bottom border on Z axis of the object.
X offset
Change the x offset of the object.
Y offset
Change the y offset of the object.
Z offset
Change the z offset of the object.
Rotation angle offset
Change the rotation angle offset of the object.
Halfway time for rotation
Change the halfway time for rotation of the object.
Halfway time on Z axis
Change the halfway time on Z axis of the object.
Behavior conditions
Camera distance
Compare the camera distance of the object.
Elevation angle offset
Compare the elevation angle offset of the object.
Follow free area top border on Z axis
Compare the follow free area top border on Z axis of the object.
Follow free area bottom border on Z axis
Compare the follow free area bottom border on Z axis of the object.
X offset
Compare the x offset of the object.
Y offset
Compare the y offset of the object.
Z offset
Compare the z offset of the object.
Rotation angle offset
Compare the rotation angle offset of the object.
Halfway time for rotation
Compare the halfway time for rotation of the object.
Halfway time on Z axis
Compare the halfway time on Z axis of the object.
Behavior expressions
Expression | Description | |
---|---|---|
Object.ThirdPersonCamera::Distance() |
Return the camera distance of the object. | |
Object.ThirdPersonCamera::ElevationAngleOffset() |
Return the elevation angle offset of the object. | |
Object.ThirdPersonCamera::FollowFreeAreaZMax() |
Return the follow free area top border on Z axis of the object. | |
Object.ThirdPersonCamera::FollowFreeAreaZMin() |
Return the follow free area bottom border on Z axis of the object. | |
Object.ThirdPersonCamera::OffsetX() |
Return the x offset of the object. | |
Object.ThirdPersonCamera::OffsetY() |
Return the y offset of the object. | |
Object.ThirdPersonCamera::OffsetZ() |
Return the z offset of the object. | |
Object.ThirdPersonCamera::RotationAngleOffset() |
Return the rotation angle offset of the object. | |
Object.ThirdPersonCamera::RotationHalfwayDuration() |
Return the halfway time for rotation of the object. | |
Object.ThirdPersonCamera::TranslationZHalfwayDuration() |
Return the halfway time on Z axis of the object. |
This page is an auto-generated reference page about the Third person camera extension, made by the community of GDevelop, the open-source, cross-platform game engine designed for everyone. Learn more about all GDevelop community-made extensions here.