3D raycast
Find 3D objects that cross a line.
Authors and contributors to this community extension: D8H.
Warning
This is an extension made by a community member — but not reviewed by the GDevelop extension team. As such, we can't guarantee it meets all the quality standards of official extensions. In case of doubt, contact the author to know more about what the extension does or inspect its content before using it.
It can be useful to:
- Find 3D objects under the pointer
- Target objects from a 1st person view
- Make AI that detect objects in their field of view
Tip
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Conditions
Last recast distance
Compare the last recast intersection distance.
Raycast to a position
Sends a ray from the given source position to the final point, intersecting the closest object. The intersected object will become the only one taken into account.
Raycast from camera center
Sends a ray from the center of the camera, intersecting the closest object. The intersected object will become the only one taken into account.
Raycast from a camera point
Sends a ray from the given source point on the camera screen, intersecting the closest object. The intersected object will become the only one taken into account.
Raycast
Sends a ray from the given source position and angle, intersecting the closest object. The intersected object will become the only one taken into account.
Expressions
Expression | Description | |
---|---|---|
Raycaster3D::Distance() |
Return the last recast intersection distance. | |
Raycaster3D::IntersectionX() |
Return the last recast intersection position on X axis. | |
Raycaster3D::IntersectionY() |
Return the last recast intersection position on Y axis. | |
Raycaster3D::IntersectionZ() |
Return the last recast intersection position on Z axis. | |
Raycaster3D::NormalX() |
Return the last recast intersection normal on X axis. | |
Raycaster3D::NormalY() |
Return the last recast intersection normal on X axis. | |
Raycaster3D::NormalZ() |
Return the last recast intersection normal on Z axis. |
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