3D camera shake
Shake 3D layer cameras.
Authors and contributors to this community extension: D8H.
Warning
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Shake layer cameras on 3 rotations.
- Short shaking can be used to give impact (explosion, hit)
- Shaking can go indefinitely to set an ambiance (engine vibration, earthquake, pulsing)
- Low frequency shaking allows to simulate slow moving objects (ship rocking back and forth)
Tip
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Actions
Horizontal rotation amplitude
Change the horizontal rotation amplitude of the shaking (in degrees).
Shakable layer
Mark a layer as shakable.
Layer shaking frequency
Change the number of back and forth per seconds.
Spinning shake amplitude
Change the spinning amplitude of the shaking (in degrees).
Vertical rotation amplitude
Change the vertical rotation amplitude of the shaking (in degrees).
Shake camera
Shake the camera on layers chosen with configuration actions.
Start camera shaking
Start shaking the camera indefinitely.
Stop camera shaking
Stop shaking the camera.
Conditions
Horizontal rotation amplitude
Compare the horizontal rotation amplitude of the shaking (in degrees).
Camera is shaking
Check if the camera is shaking.
Spinning shake amplitude
Compare the spinning amplitude of the shaking (in degrees).
Vertical rotation amplitude
Compare the vertical rotation amplitude of the shaking (in degrees).
Expressions
Expression | Description | |
---|---|---|
CameraShake3D::HorizontalAmplitudeAngle(layer name) |
Return the horizontal rotation amplitude of the shaking (in degrees). | |
🔤 Layer name (String) | Layer | |
CameraShake3D::SpineAmplitudeAngle(layer name) |
Return the spinning amplitude of the shaking (in degrees). | |
🔤 Layer name (String) | Layer | |
CameraShake3D::VerticalAmplitudeAngle(layer name) |
Return the vertical rotation amplitude of the shaking (in degrees). | |
🔤 Layer name (String) | Layer |
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