Pathfinding behavior
Pathfinding allows to compute an efficient path for objects, avoiding obstacles on the way. Read more explanations about it.
Pathfinding
Move objects to a target while avoiding all objects that are flagged as obstacles.
Behavior actions
Acceleration
Change the acceleration when moving the object
Diagonal movement
Allow or restrict diagonal movement on the path
Rotation offset
Change the rotation offset applied when moving the object
Angular maximum speed
Change the maximum angular speed when moving the object
Height of the cells
Change the height of the cells of the virtual grid.
Width of the cells
Change the width of the cells of the virtual grid.
Extra border
Change the size of the extra border applied to the object when planning a path
Maximum speed
Change the maximum speed when moving the object
Grid X offset
Change X offset of the virtual grid.
Grid Y offset
Change Y offset of the virtual grid.
Rotate the object
Enable or disable rotation of the object on the path
Move to a position
Move the object to a position
Speed
Change the speed of the object on the path
Behavior conditions
Acceleration
Compare the acceleration when moving the object
Rotation offset
Compare the rotation offset when moving the object
Angular maximum speed
Compare the maximum angular speed when moving the object
Height of the virtual grid
Compare the height of the cells of the virtual grid.
Width of the virtual grid
Compare the width of the cells of the virtual grid.
Destination reached
Check if the destination was reached.
Diagonal movement
Check if the object is allowed to move diagonally on the path
Extra border
Compare the size of the extra border applied to the object when planning a path
Maximum speed
Compare the maximum speed when moving the object
Object rotated
Check if the object is rotated when traveling on its path.
Path found
Check if a path has been found.
Grid X offset
Compare X offset of the virtual grid.
Grid Y offset
Compare Y offset of the virtual grid.
Angle of movement on its path
Compare the angle of movement of an object on its path.
Speed on its path
Compare the speed of the object on its path.
Behavior expressions
Expression | Description | |
---|---|---|
Object.Pathfinding::Acceleration() |
Acceleration of the object on the path | |
Object.Pathfinding::AngleOffset() |
Rotation offset applied the object on the path | |
Object.Pathfinding::AngularMaxSpeed() |
Angular maximum speed of the object on the path | |
Object.Pathfinding::CellHeight() |
Height of the virtual grid | |
Object.Pathfinding::CellWidth() |
Width of the virtual grid | |
Object.Pathfinding::DestinationX() |
Destination X position | |
Object.Pathfinding::DestinationY() |
Destination Y position | |
Object.Pathfinding::ExtraBorder() |
Extra border applied the object on the path | |
Object.Pathfinding::GetNodeX(number) |
Get next waypoint X position | |
🔢 Number | Node index (start at 0!) | |
Object.Pathfinding::GetNodeY(number) |
Get next waypoint Y position | |
🔢 Number | Node index (start at 0!) | |
Object.Pathfinding::GridOffsetX() |
Return X offset of the virtual grid. | |
Object.Pathfinding::GridOffsetY() |
Return Y offset of the virtual grid. | |
Object.Pathfinding::LastNodeX() |
Last waypoint X position | |
Object.Pathfinding::LastNodeY() |
Last waypoint Y position | |
Object.Pathfinding::MaxSpeed() |
Maximum speed of the object on the path | |
Object.Pathfinding::MovementAngle() |
Angle of movement on its path | |
Object.Pathfinding::NextNodeIndex() |
Get the index of the next waypoint to reach | |
Object.Pathfinding::NextNodeX() |
Get next waypoint X position | |
Object.Pathfinding::NextNodeY() |
Get next waypoint Y position | |
Object.Pathfinding::NodeCount() |
Get the number of waypoints on the path | |
Object.Pathfinding::Speed() |
Speed of the object on the path |
Obstacle for pathfinding
Flag objects as being obstacles for pathfinding.
Behavior actions
Cost
Change the cost of going through the object.
Should object be impassable
Decide if the object is an impassable obstacle.
Behavior conditions
Cost
Compare the cost of going through the object
Impassable obstacle
Check if the obstacle is impassable.
Behavior expressions
Expression | Description | |
---|---|---|
Object.PathfindingObstacle::Cost() |
Obstacle cost |
This page is an auto-generated reference page about the Pathfinding behavior feature of GDevelop, the open-source, cross-platform game engine designed for everyone. Learn more about all GDevelop features here.