Sounds and music
GDevelop provides several conditions and actions to play audio files. They can be either long music or short sound effects. Read more explanations about it.
Actions
Fade the volume of a music played on a channel.
Fade the volume of a music played on a channel to the specified volume within the specified duration.
Fade the volume of a sound played on a channel.
Fade the volume of a sound played on a channel to the specified volume within the specified duration.
Game global volume
This action modifies the global volume of the game.
Pitch of the music on a channel
This action modifies the pitch of the music on the specified channel.
Pitch of the sound of a channel
This action modifies the pitch (speed) of the sound on a channel.
Playing offset of the music on a channel
This action modifies the playing offset of the music on the specified channel
Playing offset of the sound on a channel
This action modifies the playing offset of the sound on a channel
Volume of the music on a channel
This action modifies the volume of the music on the specified channel.
Volume of the sound on a channel
This action modifies the volume of the sound on the specified channel.
Pause the music of a channel
Pause the music on the specified channel.
Pause the sound of a channel
Pause the sound played on the specified channel.
Play a music file
Play a music file.
Play a music file on a channel
Play a music file on a specific channel,
so you'll be able to interact with it later.
Play a sound
Play a sound.
Play a sound on a channel
Play a sound (small audio file) on a specific channel,
so you'll be able to manipulate it.
Preload a music file
Preload a music file in memory.
Preload a sound file
Preload a sound file in memory.
Resume playing a music on a channel
Resume playing a music on a channel that was paused.
Resume playing a sound on a channel
Resume playing a sound on a channel that was paused.
Stop the music on a channel
Stop the music on the specified channel
Stop the sound of a channel
Stop the sound on the specified channel.
Unload all audio
Unload all the audio in memory. This will cause every sound and music of the game to stop.
Unload a music file
Unload a music file from memory. Unloading a music file will cause any music playing it to stop.
Unload a sound file
Unload a sound file from memory. Unloading a sound file will cause any sounds playing it to stop.
Conditions
Global volume
Test the global sound level. The volume is between 0 and 100.
Volume of the music on a channel
Test the volume of the music on a specified channel. The volume is between 0 and 100.
Pitch of the music on a channel
Test the pitch (speed) of the music on a specified channel.
Playing offset of the music on a channel
Test the playing offset of the music on the specified channel.
A music file is paused
Test if the music on the specified channel is paused.
A music file is being played
Test if the music on a channel is being played
A music file is stopped
Test if the music on the specified channel is stopped.
Volume of the sound on a channel
Test the volume of the sound on the specified channel.
Pitch of the sound of a channel
Test the pitch of the sound on the specified channel. 1 is the default pitch.
Playing offset of the sound on a channel
Test the playing offset of the sound on the specified channel.
A sound is paused
Test if the sound on the specified channel is paused.
A sound is being played
Test if the sound on a channel is being played.
A sound is stopped
Test if the sound on the specified channel is stopped.
Expressions
Expression | Description | |
---|---|---|
GlobalVolume() |
Global volume value | |
MusicChannelPitch(number) |
Music's pitch | |
🔢 Number | Channel | |
MusicChannelPlayingOffset(number) |
Music playing offset | |
🔢 Number | Channel | |
MusicChannelVolume(number) |
Music volume | |
🔢 Number | Channel | |
SoundChannelPitch(number) |
Sound's pitch | |
🔢 Number | Channel | |
SoundChannelPlayingOffset(number) |
Sound playing offset | |
🔢 Number | Channel | |
SoundChannelVolume(number) |
Sound volume | |
🔢 Number | Channel |
This page is an auto-generated reference page about the Sounds and music feature of GDevelop, the open-source, cross-platform game engine designed for everyone. Learn more about all GDevelop features here.